﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Epitech.Krisk.Xna.ScreenManagerLib.ScreenManager;
using Microsoft.Xna.Framework;

namespace Epitech.Krisk.Xna.UI.Game.InGame.Gameplay
{
    public enum TurnState
    {
        Begin,
        Fight,
        Move,
        None
    }

    public class Turn
    {
        public TurnState State { get; set; }
        public Player Player { get; set; }

        public bool Next()
        {
            if (State != TurnState.Move)
            {
                State += 1;
                return false;
            }
            State = TurnState.Begin;
            return true;
        }
    }
}
